Apex Legends: The 10 Best Legends In Season 6, Ranked
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I digress. First, let’s talk about the female characters – practically all of them look the goddamn same. Outliers like Mei and Zarya notwithstanding, almost every single female character, regardless of nationality, ethnicity, or occupation, are identical in both facial characteristics and body type. A gruff military woman hailing from Egypt has the same ass and bust and weight of an introverted teenage hacker from Mexico, a socially awkward Indian mathematician, a dumb white cowgirl, a Swedish welder, a German doctor, a professional gamer from Korea, a French sniper, a white whatever-the-fuck Tracer is, et cet
However, Apex's cast isn’t just head-and-shoulders above its competitors. Instead, it goes for the jugular of a personal favorite: Overwatch. The comparisons are impossible to not see. Chatter that dumps lore, signature voice lines, Fpsinformer.xyz a MOBA-lite class system… the list goes on. But the thing is that not only is Apex clearly influenced by Overwatch, it's hellbent on improving on it. Every person on the design team of Apex went above and beyond the call of duty to deliver a game with characters that are, on both a conceptual and aesthetic level, more interesting than anything Blizzard could come up w
Fall damage makes logical sense. After all, it's possible to suffer an intense sprain or broken bone from something as simple as tripping on the sidewalk. Gravity can be one of reality's greatest villains. So when a game is aiming to be as realistic and authentic as possible, having severe, painful consequences for a high fall is a perfectly reasonable design cho
In most team FPS games, once a teammate is downed, unless the player is in very close proximity, there's little chance of saving them. In Apex Legends , if an enemy wants to go for the flashy finish, a teammate has a good chance of being able to spare their comrade for the next firefi
I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of the death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their
The key to proper teamwork is learning and practising the ping system in a real battle, as it makes gameplay much more efficient and will lead to the fastest possible channel of information. Characters will call out enemies without the ping, but it busts open the limitations on unspoken informat
But then again, these games also feature the same characters being shot, stabbed, burned, beaten, and dragged behind the bumper of a car. Yet the worst that happens is a few scratches and a drop or two of blood. If things get really bad, they might pause to apply a bandage while making a face that says "ouch, that smarts!" These are basically bombastic action movies that we get to play. When has an action movie ever ended because the main character has fallen and can't get up? Imagine if Die Hard ended early because John McClane fell down a flight of stairs. We definitely wouldn't be watching that film at Christmast
Plus, the character designs across the board are very good. There's no titty armor or weeaboo nonsense – every character’s outfit and physical appearance fits their role, has good glance value, follows the classic silhouette test rule , and has a cohesiveness to it that fits in the context of the universe. It’s a game that draws you into its world based on the way the characters look, instead of yanking you out of it. That’s a hard thing to accomplish, especially when it comes to a PVP free-to-play game. It takes a lot of extra effort to not just try and appeal to the lowest common denominator like certain other games that are MOBAs made by Riot Games or shooters made by Hi-Res. A
There's little to no debate here. Weezing is the obvious Pokémon for Caustic. Caustic spends his time in Apex Legends setting traps of noxious gas to slowly suffocate his opponents. Weezing was quite literally born to do the exact same thing. Together, these two could clear a room in seconds. This combination could perhaps be the most deadly of all between Caustic's Nox Gas Grenade and Weezing's signature Poison Gas move. If these two are in the fight, players must be sure to bring a gas m
While it doesn't sound like a big deal, with the gameplay flying at such a fast pace, every second counts, and having the gun prepared will allow the player to be ready to fire without ever touching the menu to equip the attachm
Bloodhound has quickly ascended to the rank of S-Tier simply due to Respawn Entertainment giving the hunter a collection of buffs. Their ultimate, called Beast of the Hunt, now can be extended if played correctly by the player. Say you're in the ultimate and get a down or kill near the end of the timer, well the ultimate will then be extended by another 15 seconds. That alone is extremely powerful and doesn't take into account the fact that the ability called Eye of the Allfather's cooldown reduces to 6 seconds when Bloodhound's ultimate is act
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